• 2019 - Position 80

    XGID=-ABA-aEBB----B--aa-bbabcb-:1:-1:1:61:5:5:0:7:10

    Match Play. Double Match Point. How should Red play 61?

    If gammons counted Red would have to play 7/6, 7/1.

    However, at DMP Red must make the play that wins the game most often and that is 7/1, 6/5*. That play increases his winning chances by nearly 3% and so it must be correct. Even if a Red blot is hit there is a small amount of life after death because of White’s blot on his own 4-pt.

    4 Comments

    • 1. May 3 2019 6:40PM by Leo

      At DMP, I'd play 7/1,6/5*. The other alternative 7/1,7/6 allows white to escape unhindered, and that's a bad idea with his racing lead.

    • 2. May 3 2019 9:28PM by Mackenzie

      Usually in these sorts of positions when down in the race, one has to hit loose -- but leaving a double shot is a bit more scary. One way or the other, White will have better winning chances, but I think they are reduced by hitting now. 7/1, 6/5*.

    • 3. May 3 2019 11:57PM by Ben

      7/6;7/1 for me. I see no merit in trying to win the game/match in one roll. White is not a favorite to escape his back checker the next roll. But what do I know?

    • 4. May 4 2019 3:42PM by Peder

      6/5*, 7/1. A running game offers about 25%. The problem is that after hit/miss Red is far from gin, but I think it offers more chances.

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