• 2019 - Position 80


    Match Play. Double Match Point. How should Red play 61?

    If gammons counted Red would have to play 7/6, 7/1.

    However, at DMP Red must make the play that wins the game most often and that is 7/1, 6/5*. That play increases his winning chances by nearly 3% and so it must be correct. Even if a Red blot is hit there is a small amount of life after death because of White’s blot on his own 4-pt.


    • 1. May 3 2019 6:40PM by Leo

      At DMP, I'd play 7/1,6/5*. The other alternative 7/1,7/6 allows white to escape unhindered, and that's a bad idea with his racing lead.

    • 2. May 3 2019 9:28PM by Mackenzie

      Usually in these sorts of positions when down in the race, one has to hit loose -- but leaving a double shot is a bit more scary. One way or the other, White will have better winning chances, but I think they are reduced by hitting now. 7/1, 6/5*.

    • 3. May 3 2019 11:57PM by Ben

      7/6;7/1 for me. I see no merit in trying to win the game/match in one roll. White is not a favorite to escape his back checker the next roll. But what do I know?

    • 4. May 4 2019 3:42PM by Peder

      6/5*, 7/1. A running game offers about 25%. The problem is that after hit/miss Red is far from gin, but I think it offers more chances.

Photo crop (passport)

Web feed

Welcome to my blog of interesting backgammon positions.

These will be posted more or less daily and also tweeted. As I add a new position I will give a commentary for the previous one.

Follow me

Please leave your comments by clicking on the word 'comment' beneath the problem..

Readers are invited to send in their own positions for possible inclusion in Position of the Day to Chris.

You are viewing the text version of this site.

To view the full version please install the Adobe Flash Player and ensure your web browser has JavaScript enabled.

Need help? check the requirements page.

Get Flash Player